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    <description>Videos from the IxDA Interaction Conference in 2008</description>
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    <pubDate>Fri, 02 May 2008 10:34:28 +0100</pubDate>
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    <itunes:author>Alexander Baxevanis</itunes:author>
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      <title>Interaction Design for Community Empowerment - Carl DiSalvo, Georgia Tech</title>
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      <title>Ethics of Everyday Design - Gabriel White, frog</title>
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      <title>Redesigning Sony-Ericsson&apos;s Product Catalog - Saskia Idzerda, Media Catalyst</title>
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      <title>Designing for SpaceTime, Building in No-Time - Matt Jones, Dopplr</title>
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      <title>User Interface Design in an Agile Environment: Enter the Design Studio - Jeff White and Jim Ungar, JewelryTV</title>
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      <title>Experience Design, Convergence + The Digital Agency - David Armano, Critical Mass</title>
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      <title>Interaction Across Disciplines - Michele Tepper, frog</title>
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      <title>Dramatic Features in Interaction Design - Chris Conley, Gravity Tank</title>
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      <title>Cinematic Interaction Design - Sarah Allen, Laszlo Systems</title>
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      <title>Device Art - Régine Debatty, We Make Money Not Art</title>
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      <title>Strategic Boredom - Molly Wright Steenson, Princeton University</title>
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      <title>Hit it with The Pretty Stick - Jenny Lam, Jackson Fish Market</title>
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      <title>Classic Design Movements and IxD: Kissing Cousins? - Chris Bernard, Microsoft</title>
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      <title>Conversations with Everyday Objects - Bill DeRouchey, Ziba Design</title>
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      <title>Design for Flow - Dave Cronin, Cooper</title>
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      <title>Keynote: Intervention-Interaction - Sigi Moeslinger, Antenna Design</title>
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      <title>New Interaction Model for a Modular Personal Infotainment System - Sajid Saiyed, Phillips</title>
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      <title>Help Me! A New Approach to Support Interactions - Doug Bolin, Avenue A | Razorfish</title>
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      <title>Designing for the Other 99% - Morten Hjerde, mBricks</title>
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      <title>Effective Prototyping Methods - Jonathan Arnowitz, Google</title>
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      <title>Conceptual Designs - Susan Wyche, Georgia Tech</title>
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      <title>Don&apos;t Make Me Click - Aza Raskin, Humanized</title>
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      <title>Concept Models: A Tool for Planning Interaction - Dan Brown, EightShapes</title>
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      <title>Keynote: The Design Eco-System - Bill Buxton, Microsoft</title>
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      <description><![CDATA[<p>Great ideas are not enough. In many ways, they are the easy part of design. The hard part is seeing those great ideas through to reality. But the weight of that hard part can be significantly lightened if one has the right tools, the right team, and is working in the right physical and cultural space. While this sounds obvious – banal even, the reality is that in the technology sector, the eco-system in which much design takes place is not conducive to the task. Designers are generally significantly out-numbered by technical staff. Unless proper attention is paid to details, the resulting physical and cultural eco-system will be determined by those with the larger numbers. The end result pays the price.</p>

<p>This result is not due to any sinister objectives, rather than to human nature. The objective here is to point out the dynamic, what gets lost in the process and provide some thoughts on how to bring about change that benefits all.</p>]]></description>
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      <title>Keynote: An Insurgency of Quality - Alan Cooper, Cooper</title>
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      <description><![CDATA[In the absence of effective post-industrial age management tools, people plead for speed and innovation, but what they really want is quality. It's up to us, the interaction designers, to lead the way out of the chaotic world of misdirected, misdesigned, and mismanaged products to a world where high quality and high tech go hand in hand. Alan Cooper will issue a manifesto for revolution, showing us how to take control of an industry careening crazily into confusion, and restore visibility and manageability, along with higher revenue and profit margins, by starting an insurgency of quality.]]></description>
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